Attitudes of patients and mental health professionals towards hypothetical use of serious games in psychotherapy

Author:

Spies Georgina12ORCID,Huss Jessica3,Motswage Oscar4ORCID,Seedat Soraya5,Eichenberg Christiane6

Affiliation:

1. South African Medical Research Council/Stellenbosch University Genomics of Brain Disorders Research Unit, Department of Psychiatry, Stellenbosch University, Cape Town, South Africa

2. South African PTSD Programme of Excellence, Department of Psychiatry, Faculty of Medicine and Health Sciences, Cape Town, South Africa

3. Department of Psychology, University of Kassel, Kassel, Germany

4. Department of Psychology, College of Human Sciences, University of South Africa, Pretoria, South Africa

5. Department of Psychiatry, Faculty of Medicine and Health Sciences, Stellenbosch University, Cape Town, South Africa

6. Medical Faculty, Institute of Psychosomatic, Sigmund Freud Private University, Austria

Abstract

Serious games are increasingly being applied within healthcare, but their integration in psychotherapeutic settings is less documented. Objectives: The present study sought to identify the attitudes of psychotherapists and patients towards the hypothetical use of serious games in psychotherapy in the South African context. Methods: Online surveys assessed acceptance, experience, and requirements for the utilisation of serious games in therapeutic contexts. Clients utilising mental health services ( n = 209) and psychotherapists delivering mental health services ( n = 156) in South Africa completed the online survey. Results: Knowledge about serious games is limited with only 15% of clients and 16% of therapists reporting knowledge of the existence and application of serious games. Use of serious games is even more infrequent with only 1% of therapists and 6% of clients currently using serious games as an intervention. Despite this, our findings highlight an apparent demand for their use, with 71% of therapists indicating that serious games would be a suitable adjunct treatment modality for their patients. Our results show a general openness toward the use of serious games in psychotherapy. Conclusion: The use of serious games as an e-mental health treatment modality is conceivable for both patients and therapists, particularly as a complementary strategy to traditional face-to-face psychotherapy.

Funder

South African PTSD Research Programme of Excellence

South African Medical Research Council/Stellenbosch University Genomics of Brain Disorders Research Unit

Publisher

SAGE Publications

Reference45 articles.

1. Stauffer SD. Technology in play therapy: a collegial debate between seven veteran play therapists. Association for Play Therapy, 2018, pp. 20–23. www.a4pt.org.

2. A systematic literature review of empirical evidence on computer games and serious games

3. Pew Research Centre. Who plays video games in America? https://www.pewinternet.org/2016/01/05/who-plays-video-games-in-america/, 2016.

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