Chronic stroke survivors’ perspective on the use of serious games to motivate upper limb rehabilitation – a qualitative study

Author:

Amorim Paula12ORCID,Serra Helder34ORCID,Sousa Beatriz Santos56ORCID,Dias Paulo56ORCID,Castelo-Branco Miguel7ORCID,Martins Henrique8ORCID

Affiliation:

1. University of Beira Interior Faculty of Health Sciences, Faculty of Health Sciences Covilha, Portugal

2. Medical Rehabilitation Centre of the Central Rovisco Pais Region, Tocha, Portugal

3. Department of Electronics Telecommunications and Informatics

4. University of Aveiro, Portugal

5. IEETA, DETI, LASI

6. Department of Electronics Telecommunications and Informatics, University of Aveiro, Portugal

7. University of Beira Interior, Faculty of Health Sciences, Covilhã - PortugalClinical Academic Centre of Beiras, Covilhã, Portugal

8. University of Beira Interior, Faculty of Health Sciences, Covilhã - Portugal

Abstract

Upper limb paresis occurs quite commonly after stroke and may result in the affected limb’s disuse or learned non-use. As a result, its cortical representation may be suppressed, further inhibiting its spontaneous utilization, resulting in motor function deterioration, increase in spasticity, joint stiffness and pain. The aim of this work was to involve stroke survivors in a qualitative study within a user centred design process to better understand the perspectives of stroke survivors on virtual reality - based serious games (SG) for upper limb rehabilitation during the chronic phase and use those insights to design a VR-based serious games which promotes activation of the affected cortical area. A qualitative research method was performed using a multi professional focus group discussion, including a representative group of stroke survivors. With the insights of this work, the authors initiated the design of a VR-based SG prototype for upper limb rehabilitation with two modes, one version to be played with any arm to pick a virtual hammer and hit targeted objects, and other version, a mirror version based on mirror therapy.

Publisher

SAGE Publications

Subject

Health Informatics

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