Empirical Modeling of Perceived Presence in Virtual Environments Using Sequential Experimentation Techniques

Author:

Snow Michael P.1,Williges Robert C.2

Affiliation:

1. US Air Force Research Laboratory Wright-Patterson AFB, OH 45433-7521

2. ISE Department, Virginia Tech Blacksburg, VA 24061-0118

Abstract

Investigations of perceived presence in a virtual environment (VE) consist primarily of single studies examining only a few independent variables at once. A series of three studies was conducted to test a ratio-scale measure of presence and to examine the first- and second-order effects of eleven VE system parameters on perceived presence. Sequential experimentation techniques were used to build an integrated empirical model using polynomial regression. The resulting primary predictors of perceived presence using a head-mounted display included field of view, sound, and head-tracking. Secondary predictors included visual display resolution, texture-mapping, stereopsis, and scene update rate. The procedures and limitations of sequential experimentation, and its application to the examination of perceived presence in a VE are discussed. It is concluded that sequential experimentation is a useful tool for examining perceived presence, but the subjective nature of this phenomenon and individual differences can make data bridging across sequential studies problematic.

Publisher

SAGE Publications

Subject

General Medicine,General Chemistry

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Use of Immersive Virtual Reality for the Test and Evaluation of Interactions with Simulated Agents;Advances in Intelligent Systems and Computing;2018-06-27

2. Development of the Sungkyunkwan University Driving Simulator (SKUD) for Human-Machine Interface studies of Car Navigation Systems;International Journal of Automotive Technology;2010-09-10

3. Development of a driving simulator for telematics human—machine interface studies;Proceedings of the Institution of Mechanical Engineers, Part D: Journal of Automobile Engineering;2008-11-01

4. Effects of low stereo acuity on performance, presence and sickness within a virtual environment;Applied Ergonomics;2006-05

5. A Review of Presence and Performance in Virtual Environments;International Journal of Human-Computer Interaction;2000-05

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