Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind

Author:

Gluck Aaron1,Boateng Kwajo1,Brinkley Julian1

Affiliation:

1. Clemson University, School of Computing, Clemson, SC, USA {amgluck, kwajob, julianbrinkley}@clemson.edu

Abstract

Video games are popular leisure and social activities; however, they often present accessibility issues for the community of gamers who are blind. While gaming technology has evolved, people who are blind still have limited access to commercially available accessible video games. Current accessible games tend to focus on auditory information to play, and none are available in virtual reality (VR). Accessible, fast-paced games have the development challenge of providing players useful information in time to make split-second decisions. We developed Racing in the Dark, a fast-paced, accessible VR racing game for the Oculus Quest, exploring commercial VR interfaces to provide this critical information. By leveraging the Quest’s built-in haptic, tracking, auditory, and voice systems, we provide players with a non-visual car racing experience. This work aims to offer insight into the process of developing accessible VR games for gamers who are blind through the implementation of Racing in the Dark.

Publisher

SAGE Publications

Subject

General Medicine,General Chemistry

Reference2 articles.

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Don't Forget Our Presence: Exploring VR for Older Adults;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

3. Supporting Individuals with Photophobia in VR: A Case Study of VR Shades, an Accessible VR Application Feature Prototype;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

4. Making Virtual Reality (VR) Accessible for People with Disabilities;Encyclopedia of Computer Graphics and Games;2024

5. “The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People;The 25th International ACM SIGACCESS Conference on Computers and Accessibility;2023-10-22

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