Violent Video Games and Children’s Aggressive Behaviors

Author:

Milani Luca1,Camisasca Elena2,Caravita Simona C. S.1,Ionio Chiara1,Miragoli Sarah1,Di Blasio Paola1

Affiliation:

1. Centre for Research in Developmental and Educational Dynamics (C.Ri.d.e.e.), Department of Psychology, Catholic University of Milan, Italy

2. e-Campus Online University, Novedrate, Italy

Abstract

The literature provides some evidence that the use of violent video games increases the risk for young people to develop aggressive cognitions and even behaviors. We aimed to verify whether exposure to violent video games is linked to problems of aggression in a sample of Italian children. Four questionnaires were administered to 346 children between 7 and 14 years of age, attending primary and secondary schools in Northern Italy. Variables measured were externalization, quality of interpersonal relationships, aggression, quality of coping strategies, and parental stress. Participants who preferred violent games showed higher scores for externalization and aggression. The use of violent video games and age were linked to higher levels of aggression, coping strategies, and the habitual video game weekly consumption of participants. Our data confirm the role of violent video games as risk factors for problems of aggressive behavior and of externalization in childhood and early adolescence.

Publisher

SAGE Publications

Subject

General Social Sciences,General Arts and Humanities

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Aggression and Popular Media: From Violence in Entertainment Media to News Coverage of Violence;Handbook of Media Psychology;2024

2. Violent Video Games and Aggression;Handbook of Anger, Aggression, and Violence;2023

3. Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

4. Violent Video Games and Aggression;Handbook of Anger, Aggression, and Violence;2022

5. Violent Video Games and Aggression Among Young Adults: The Moderating Effects of Adverse Environmental Factors;Cyberpsychology, Behavior, and Social Networking;2021-01-01

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