Affiliation:
1. Institute of Psychology at Vilnius University, Vilnius, Lithuania
Abstract
Organizations are increasingly incorporating gamification elements into their activities, but research regarding how this affects newcomers is limited. Successful integration of new employees contributes to optimal functioning in the workplace. However, gamification can be associated with mixed work-related impact. The present cross-sectional study evaluates the relationship between gamification and organizational socialization outcomes. The results of this study show that gamification plays a minimal role in the socialization process. Nevertheless, there are some weak relationships between gamification elements and socialization outcomes. Role clarity, social integration, task mastery, and organizational commitment were positively related to employees’ interactions with gamification elements. However, no tendencies were observed concerning job motivation, turnover intentions, or perceived organizational insider status. Challenges were the most related to socialization outcomes. It has also been observed that competition can have a relatively negative impact on organizational commitment. The study suggests practical value for managers regarding gamification usage.
Reference38 articles.
1. Socializing Remote Workers: Identification and Role Innovation at a Distance
2. Newcomer adjustment during organizational socialization: A meta-analytic review of antecedents, outcomes, and methods.
3. Bell L., Toorn C. V., Isaias P. (2020, December 1–4). The use of gamification to increase engagement and other intrinsic factors with work integrated learning participants during new hire onboarding: An organisational case study [Conference session]. Proceedings of the 31st Australasian Conference on Information Systems (ACIS 2020), Wellington, New Zealand. https://aisel.aisnet.org/acis2020/97
4. Using Gamification to Improve Productivity and Increase Knowledge Retention During Orientation