A pilot project of the learning experience of undergraduate occupational therapy students in a three-dimensional virtual environment in the United Kingdom

Author:

Hook Angela D1,Bodell Sarah J1,Griffiths Lee2

Affiliation:

1. Senior Lecturer, Directorate of Occupational Therapy, University of Salford, Salford, UK

2. Lecturer, Directorate of Computer Science, University of Salford, UK

Abstract

Introduction This pilot study explored the learning experience of four undergraduate occupational therapy students within the online virtual environment, Second Life. The study aimed to explore the feasibility of learning how to facilitate occupational performance in a home environment via a virtual platform. Method A house was developed within Second Life that simulated simple barriers to occupational performance that may be experienced by a wheelchair user. By means of a virtual human representation of themselves (or ‘avatar’), students were asked to navigate through the house and attempt to remedy any barriers they found. They were observed doing this and substantive notes including descriptions, recorded quotes and summaries of the experience were taken by the first educator/researcher. This was followed by a one-to-one semi-structured interview conducted by the second educator/researcher. All data were transcribed as appropriate, coded and analysed thematically. Findings Themes identified include the relationship between the student and the avatar, the student experience of the task, interaction with the Second Life environment and development of new knowledge and understanding. There is potential for learning about barriers to occupational performance in the home via Second Life. Conclusion Further research is recommended to evaluate the potential value of teaching and learning about environmental adaptation in a three-dimensional world.

Publisher

SAGE Publications

Subject

Occupational Therapy

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Are they playing? Analysing “play” in playful learning in occupational therapy education;E-Learning and Digital Media;2020-12-13

2. Shaping Behaviors Through Institutional Support in British Higher Educational Institutions: Focusing on Employees for Sustainable Technological Change;Frontiers in Psychology;2020-12-03

3. Steering Forces in Learning and Role-Play: The Case of Occupational Therapy Education;Proceedings of the 12th European Conference on Game Based Learning;2019-10-03

4. Fables for Teachers and Pupils;Learning and Collaboration Technologies. Designing Learning Experiences;2019

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