Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy

Author:

Farr William1,Green Dido2,Male Ian3,Morris Christopher4,Bailey Sarah5,Gage Heather6,Speller Sandra7,Colville Val8,Jackson Mandy8,Bremner Stephen9,Memon Anjum10

Affiliation:

1. Senior Research Fellow in Paediatric Neurodisability, Sussex Community NHS Trust, UK

2. Reader in Rehabilitation, Centre for Rehabilitation, Oxford Brookes University, UK

3. Consultant Paediatrician, Sussex Community NHS Trust, UK

4. Senior Research Fellow in Child Health, University of Exeter, UK

5. Research Fellow, University of Surrey, UK

6. Professor of Health Economics, Parent partnership advisors, Sussex Community NHS Trust, UK

7. Professional Lead for Paediatric Physiotherapy, Sussex Community NHS Trust, UK

8. Parent consultant, Sussex Community NHS Trust, UK

9. Senior Lecturer in Medical Statistics, Brighton and Sussex Medical School, UK

10. Professor of Epidemiology and Public Health Medicine, Brighton and Sussex Medical School, UK

Abstract

Introduction We conducted a survey amongst families of children with cerebral palsy to ascertain the ownership and therapeutic use and potential of commercial games consoles to improve motor function. Method Three hundred families in South East England were identified through clinical records, and were requested to complete an anonymised questionnaire. Results A total of 61 families (20% response) returned a completed questionnaire with 41 (68%) identified males and 19 (32%) identified females with cerebral palsy, with a mean age of 11 years 5 months (SD 3Y 7M). The large majority of families, 59 (97%), owned a commercial console and the child used this for 50–300 minutes a week. Returns by severity of motor impairment were: Gross Motor Function Classification System I (22%), II (32%), III (13%), IV (15%), V (18%). Consoles were used regularly for play across all Gross Motor Function Classification System categories. Conclusion The potential of games consoles, as home-based virtual reality therapy, in improving the motor function of children with cerebral palsy should be appropriately tested in a randomised controlled trial. Wide ownership, and the relative ease with which children engage in the use of commercially-based virtual reality therapy systems, suggests potential as a means of augmenting therapy protocols, taking advantage of interest and participation patterns of families.

Publisher

SAGE Publications

Subject

Occupational Therapy

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