‘Gamification’: Influencing health behaviours with games

Author:

King Dominic1,Greaves Felix1,Exeter Christopher1,Darzi Ara1

Affiliation:

1. Institute of Global Health Innovation, Imperial College London, 10th Floor, QEQM Wing, St Mary's Hospital, London, W2 1NY

Publisher

SAGE Publications

Subject

General Medicine

Cited by 229 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamification to Promote Physical Activity in Youth and Mothers With Obesity;Pediatric Exercise Science;2024

2. Expanding the Behavior Change Toolbox: A Rapid Review of Gamification to Engage Men and Boys in Violence Prevention and Gender Equality;Journal of Technology in Behavioral Science;2023-10-25

3. The impact of Exergames on emotional experience: a systematic review;Frontiers in Public Health;2023-09-07

4. Augmented and virtual reality in spine surgery;Journal of Orthopaedics;2023-09

5. SeekingHeart: A Biofeedback-Based VR Game for Mindfulness Practice;2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH);2023-08-28

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