Teaching with game-based learning management systems: Exploring a pedagogical dungeon

Author:

Carron Thibault1,Marty Jean-Charles1,Heraud Jean-Mathias1

Affiliation:

1. University of Savoie, France,

Abstract

The work reported here takes place in the educational domain. The authors propose a learning environment based on a graphical representation of a course. The emergence of online multiplayer games led the authors to apply the following metaphor to the digital work environments: The method of acquiring knowledge during a learning session is similar to the exploration of a dungeon, where each student collects knowledge related to a learning activity. In the first part of this article, the authors focuses on a description of how concepts of learning activities can be represented in the dungeon view. The second part deals with the support of the observation task for the teacher during a learning session and more generally with providing users with awareness. The authors thus propose a multiagent system using data collected from traces resulting from the collaborative learning activity. Finally, this environment allowed the authors to set up experiments with students at their university.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Reference25 articles.

1. Dillenbourg, P., Baker, M., Blaye, A. & O'Malley, C. (1996). The evolution of research on collaborative learning . In P. Reimann & H. Spada (Eds.), Learning in humans and machine: Towards an interdisciplinary learning science (pp. 189-211). Oxford, UK: Elsevier.

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