Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game

Author:

Tribaldos Theresa1ORCID,Schneider Flurina23

Affiliation:

1. Centre for Development and Environment, University of Bern, Bern, Switzerland

2. Institute for Social-Ecological Research (ISOE), Frankfurt, Germany

3. Goethe University Frankfurt, Faculty of Biosciences, Frankfurt, Germany

Abstract

Introduction Sustainable development and sustainability transformations have reached high urgency on national and international agendas and involve new knowledge and learning processes. Transdisciplinary co-production of knowledge as a research approach in combination with the methodological elaboration of theories of change have potential to support transformative learning processes. Both approaches engage with questions about the actors involved, impact pathways, or the role of power and agency in a given context. Intervention We introduce the THEORY OF CHANGE GAME, which applies theory of change thinking to transdisciplinary projects aiming for sustainable development. A combination of board and card game, it evolves around collaborative discussions. Method We explain the iterative development rounds of the game through several game sessions in different settings and analyse whether and how the game supports social learning for sustainable development. To assess social learning, we draw on the typology developed by Baird et al. (2014) , which includes cognitive, relational, and normative learning. Results The iterative development rounds took place first in academic settings and then in a non-academic event. Our observations during the game and the debriefing rounds after the game demonstrate that social learning takes place in the form of cognitive and relational learning. Verified findings on normative learning would need other assessment approaches. Discussion and conclusion Several development rounds supported the design of a game that is suitable to support social learning for sustainable development. We see the potential of the game mainly in cognitive and relational learning. Further work on gamification elements could help to enhance the entertainment component of the game.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3