Abstract
This article reflects on the design and evolution of an innovative simulation/game for teaching information systems development from a management perspective. The motivation for the work is presented, and a framework for design from validation theory is discussed. The design of a board game called THE MIS GAME is described in terms of its content and process, and its strengths and weaknesses are analyzed in the light of experience. Next the article describes the game’s redesign as a computer-based simulation/game, INFORMATION SYSTEMS PROJECT MANAGER. The role of strategy in both versions is discussed. The respective contribution of each version, both as teaching resources and research instruments, is assessed. It is concluded that computerization and strategic focus add significant value and that validation theory can inform the design of simulation/games.
Subject
Computer Science Applications,General Social Sciences
Cited by
36 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献