eSports: Digital Games and Its Future From the Traditional Athletes’ and eSports Players’ Perspectives

Author:

Örsoğlu Tuğçe1ORCID,Yüzbaşıoğlu Betül2,Pekel Hacı Ahmet3ORCID

Affiliation:

1. Department of Physical Education and Sport, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye

2. Department of Movement and Training Sciences, Eskişehir Technical University, Eskişehir, Türkiye

3. Department of Coaching Education, Gazi University, Ankara, Türkiye

Abstract

Background Discussions regarding the classification of eSports as a sport are still ongoing, primarily due to the distinctive features that differentiate them from traditional sports. Purpose This study seeks to comparatively explore the perspectives of athletes on digital games and eSports with the goal of shedding light on the unique challenges and opportunities of eSports as a professional career. Method This study seeks to comparatively explore the perspectives of athletes on digital games and eSports. To this end, the phenomenology model was employed in a qualitative study involving seven elite eSports players and eight elite basketball players. Focus group interviews were conducted, and thematic analysis was employed to analyze the resulting data. Results Participants’ viewpoints were examined across six themes, including the reasons for initiating their career, familial and environmental support, their perspectives on eSports, society’s perspective on eSports, the impact of eSports on health, and the future of eSports. Discussion and Conclusion The majority of participants viewed eSports as a sport and expressed optimism about its future. Despite acknowledging concerns about the public’s negative perception of eSports due to inadequate knowledge and health concerns, participants remained optimistic about its prospects.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Reference49 articles.

1. Alha K., Koskinen E., Paavilainen J., Hamari J., Kinnunen J. (2014). Free-to-play games: Professionals’ perspectives. In Proceedings of Nordic Digra 2014. Gotland. Retrieved from: https://trepo.tuni.fi/bitstream/handle/10024/123089/free-toplay_games_professionals_2014.pdf?sequence=2

2. Using thematic analysis in psychology

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