The Gaming of Policy and the Politics of Gaming: A Review

Author:

Mayer Igor S.1

Affiliation:

1. Delft University of Technology, Delft, The Netherlands,

Abstract

This article examines the foundations of gaming and related concepts, such as policy exercises and serious gaming, in a public policy making context. Examining the relevant publications in Simulation & Gaming since 1969, the author looks back at the development of gaming simulation for purposes such as public policy analysis and planning, and reviews the underlying theories and empirical evidence. The author highlights the recognition that the success of gaming for policy making derives largely from the unique power of that gaming to capture and integrate both the technical-physical and the social-political complexities of policy problems.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Reference163 articles.

1. Abelson, D. ( 2004). The business of ideas: The think tank industry in the USA. In: D. Stone & A. Denham (Eds.), Think tank traditions. Policy research and the politics of ideas (pp. 215-231). Manchester , UK: Manchester University Press.

2. Contribution of simulation and gaming to natural resource management issues: An introduction

3. The Emergence of Simulation and Gaming

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