Hardware-accelerated collision detection for 3D virtual reality gaming

Author:

Cai Yiyu1,Fan Zhaowei1,Wan Huagen2,Gao Shuming2,Lu Baifang1,Lim Kian Teck1

Affiliation:

1. Nanyang Technological University, Singapore

2. Zhejiang University, China

Abstract

Collision detection in simulation can easily become a bottleneck due to its computationally intensive nature. Recent developments in graphics hardware, however, offer a viable solution for rapid and efficient collision detection. The authors propose a new two-phase technique using the latest graphics hardware. In the broad phase, a scene graph is created to partition objects in a 3D environment for initial collision checking. In the narrow phase, a multiple-viewing volumes method is used to detect interferences between a convex model and a model of arbitrary geometry. First, the convex model is used to define six viewing volumes. The convex and arbitrary models are then rendered respectively within the defined viewing volumes. Finally, results of collision detection can be easily achieved by querying the occlusions between these rendered models in the image space. Compared with other collision detection algorithms, this method produces promising results and is successfully applied in our 3D virtual reality games.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Collision Detection Using Axis Aligned Bounding Boxes;Gaming Media and Social Effects;2013-11-08

2. VR Bio X Games;Transactions on Edutainment I;2008

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