Abstract
A paradigm for developing computerized business gaming simulations is discussed. Simulation is defined as a replicable representation of a process. Phenotypical representation, or modeling, is distinguished fromgenotypical representation, or gaming. Definitions of a configurable game, strategy, tactic, and entrepreneurship as they relate to specific games are presented. Gaming simulations should be evaluated on how well they support the genotypical representation of the processes that define the subject of interest. Computerized business gaming simulations may be more appropriate for the assessment of business education than for the enhancement of that education.
Subject
Computer Science Applications,General Social Sciences
Cited by
8 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献