Emotion Recognition in Virtual Reality: Investigating the Effect of Gameplay Variations on Affective Responses

Author:

Bayro Allison1ORCID,Buneo Christopher1,Jeong Heejin1

Affiliation:

1. Arizona State University, Tempe, AZ, USA

Abstract

Virtual reality (VR) technology offers a unique platform for affective computing research, which aims to create intelligent systems capable of recognizing, interpreting, and responding to human emotions in immersive and interactive virtual environments. This study examined how different variations of VR games can elicit different emotional responses in players. Thirty participants played three VR Pong games, and their emotional responses were measured using the Self-Assessment Manikin and physiological measures. Results showed that different gameplay variations evoked varying emotional responses in players, and two features, average heart rate and the non-specific skin conductance responses (in peaks per min), were found to differ significantly between the games. The study suggests that VR gameplay can provide an engaging and interactive platform to study human emotions and behavior, with implications for designing and developing affective computing systems in fields such as healthcare, marketing, and humancomputer interaction.

Publisher

SAGE Publications

Subject

General Medicine,General Chemistry

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Toward Adaptive Virtual Reality Systems: Understanding Emotional and Physiological Responses in VR Game;Proceedings of the Human Factors and Ergonomics Society Annual Meeting;2024-08-10

2. Advancing Arousal and Valence Prediction in Virtual Reality Through Sentiment Analysis Integration;2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC);2024-07-02

3. Quantum Computational Modeling for Affective Assessment in Virtual Reality Systems;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

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