Effective Ray-tracing based Rendering Methods for Point Cloud Data in Mobile Environments
Author:
Funder
National Research Foundation of Korea
Publisher
Korea Computer Graphics Society
Subject
General Medicine
Link
http://journal.cg-korea.org/download/download_pdf?doi=10.15701/kcgs.2023.29.3.93
Reference21 articles.
1. Y. Kim, W. Seo, Y. Kim, Y. Lim, J.-H. Nah, and I. Ihm, “Adaptive Undersampling for Efficient Mobile Ray Tracing,” The Visual Computer, vol. 32, no. 6-8, pp. 801–811, 2016. 10.1007/s00371-016-1251-y
2. J.-H. Nah, Y.-S. Kang, K.-J. Lee, S.-J. Lee, T.-D. Han, and S.-B. Yang, “MobiRT: An implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices,” In Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010.
3. B. Adams, R. Keiser, M. Pauly, L. J. Guibas, M. Gross, and P. Dutré, “Efficient Raytracing of Deforming Point-Sampled Surfaces,” Computer Graphics Forum, vol. 24, no. 3, pp. 677–684, 2005. 10.1111/j.1467-8659.2005.00892.x
4. A. Adamson and M. Alexa, “Ray tracing point set surfaces,” In Proceedings of the 2003 Shape Modeling International, pp. 272–279, 2003.
5. A. Beddiaf and M. C. Babahenini, “An improved splat-based ray tracing for point-based objects,” In Proceedings of the 2015 12th International Symposium on Programming and Systems, pp. 1–5, 2015. 10.1109/ISPS.2015.7244984
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