Production of Virtual Electrical Circuit Practice Education Contents based on Mixed Reality using Meta Quest Pro
Author:
Funder
Hansung University
Publisher
Korea Computer Graphics Society
Link
http://journal.cg-korea.org/download/download_pdf?doi=10.15701/kcgs.2024.30.3.61
Reference13 articles.
1. A. Rana, C. Ozcinar and A. Smolic, "Towards Generating Ambisonics Using Audio-visual Cue for Virtual Reality," ICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), Brighton, UK, 2019, pp. 2012-2016. 10.1109/ICASSP.2019.8683318
2. S. Cai, P. Ke, T. Narumi and K. Zhu, "ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality," 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Atlanta, GA, USA, 2020, pp. 248-257. 10.1109/VR46266.2020.00044
3. Kang Tae-Seok, Lee Dong-Yeon, Kim Jinmo. Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia. J Korea Comput Graph Soc 2020;26(3):21-29. 10.15701/kcgs.2020.26.3.21
4. Ryu Jeeseung, Jang Seungwoo, Mun Yujeong, Lee Jungjin. Design and Implementation of Sandcastle Play Guide Application using Artificial Intelligence and Augmented Reality. J Korea Comput Graph Soc2022;28(3):79-89. 10.15701/kcgs.2022.28.3.79
5. C. E. Hughes, C. B. Stapleton, D. E. Hughes and E. M. Smith, "Mixed reality in education, entertainment, and training," in IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 24-30, Nov.-Dec. 2005. 10.1109/MCG.2005.139 16315474
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