Encouraging student creativity in mathematics through 3D design and 3D printing

Author:

Hanusa Christopher

Abstract

This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection. There is an emphasis on lessons learned and how to encourage student creativity and artistic expression. An appendix details 3D design techniques in Mathematica.

Publisher

American Mathematical Society

Reference4 articles.

1. [Han22] Christopher Hanusa, “3D Design in Mathematica” from the Notebook Archive (2022), \url{https://notebookarchive.org/2022-06-dtubqzg}

2. [Seg12] H. Segerman, 3D printing for mathematical visualisation, Math Intelligencer 34, (2012) 56–62. \url{https://doi.org/10.1007/s00283-012-9319-7}

3. [Tal21] R. Talbert, Finding common ground with grading systems, Grading for Growth, \url{https://gradingforgrowth.com/p/finding-common-ground-with-grading}, August 30, 2021.

4. [Wol22] Wolfram Research, Inc., Mathematica, Version 13.0.1, Champaign, IL (2022).

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