An Investigation of the Influence of Video Game Music on University Students' Behavior

Author:

BAKAN UĞUR,ÖZTÜFEKÇİ MÜCAHİT YALÇIN

Publisher

Ege Universitesi Devlet Turk Musikisi Konservatuvari Dergisi

Reference42 articles.

1. Adachi, Paul J. C. ve Willoughby, Teena (2013). “Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression”. Journal of Youth Adolescence. C.42, S.7: 1090-104.

2. (2015). “From the Couch to the Sports Field: The Longitudinal Associations Between Sports Video Game Play, Self-Esteem, and Involvement in Sports”. Psychology of Popular Media Culture. C. 4, S. 4: 329–341.

3. Balkaya, Feza ve Şahin, Nesrin H (2003). “Çok Boyutlu Öfke Ölçeği”, Türk Psikiyatri Dergisi. C. 14, S. 3: 192-202.

4. Barlett, Christopher P. ve Rodeheffer, Christopher (2009). “Effects of Realism on Extended Violent and Nonviolent Video Game Play on Aggressive Thoughts, Feelings, and Physiological Arousal”. Aggressive Behavior, C. 35, S. 3: 213–224.

5. Buchman, Debra D. ve Funk, Jeanne B. (1996). “Video and Computer Games in the ’90s: Children’s Time Commitment and game Preference”. Children Today. C. 24: 12–16.

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