Leveraging Machine Learning for Generating and Utilizing Motion Primitives in Adversarial Environments

Author:

Goddard Zachary C.1ORCID,Rajasekar Rithesh1,Mocharla Madhumita1,Manaster Garrett1,Williams Kyle2ORCID,Mazumdar Anirban1ORCID

Affiliation:

1. Georgia Institute of Technology, Atlanta, Georgia 30332

2. Sandia National Laboratories, Albuquerque, New Mexico 87123

Abstract

Motion primitives enable fast planning for complex and dynamic environments. Adversarial environments pose a particularly challenging and unpredictable scenario. Motion-primitive-based planners have the potential to provide benefit in these types of environments. The key challenge is to design a library of maneuvers that effectively capture the necessary capabilities of the vehicle. This work presents a primitive-based game tree search to solve adversarial games in continuous state and action spaces and applies a reinforcement learning framework to autonomously generate effective primitives for the given task. The results demonstrate the ability of the learning framework to produce maneuvers necessary for competing against adversaries. Furthermore, we propose a method for learning a model to estimate the state-dependent value of each motion primitives and demonstrate how to incorporate this model to increase planning performance under time constraints. Additionally, we compare our primitive-based algorithm against forward simulated methods from existing literature and highlight the benefits of motion primitives.

Funder

Sandia National Laboratories

Publisher

American Institute of Aeronautics and Astronautics (AIAA)

Subject

Electrical and Electronic Engineering,Computer Science Applications,Aerospace Engineering

Reference20 articles.

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3. Maneuver-based motion planning for nonlinear systems with symmetries

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5. Robust and Efficient Quadrotor Trajectory Generation for Fast Autonomous Flight

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