Evolving Dungeon Maps With Locked Door Missions
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/8466244/8477640/08477718.pdf?arnumber=8477718
Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. 2-Step Evolutionary Algorithm for the generation of dungeons with lock door missions using horizontal symmetry;Proceedings of the Genetic and Evolutionary Computation Conference;2024-07-14
2. Feasible–Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics;Applied Soft Computing;2022-04
3. Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players;Expert Systems with Applications;2021-10
4. An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps;2021 IEEE Conference on Games (CoG);2021-08-17
5. An Early Devonian actinostelic euphyllophyte with secondary growth from the Emsian of Gaspé (Canada) and the importance of tracheid wall thickening patterns in early euphyllophyte systematics;Papers in Palaeontology;2020-08-05
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