Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers

Author:

Sagredo-Olivenza IsmaelORCID,Gomez-Martin Pedro PabloORCID,Gomez-Martin Marco Antonio,Gonzalez-Calero Pedro Antonio

Funder

Spanish Ministry of Science and Education

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software

Cited by 30 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Learning Action Conditions for Automatic Behavior Tree Generation from Human Demonstrations;Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction;2024-03-11

2. Embedding multi-agent reinforcement learning into behavior trees with unexpected interruptions;Complex & Intelligent Systems;2024-01-25

3. Analysis of the Role and Effect of Behavior Trees (DA) in Driving Virtual Character Behaviors in Role-Playing Games (RPG);Uluslararası Yönetim Bilişim Sistemleri ve Bilgisayar Bilimleri Dergisi;2023-12-30

4. Learning and Identifying Human Behaviour Using Decision Trees;2023 IEEE International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT);2023-10-26

5. Synthesizing Device Drivers with Ghost Writer;Proceedings of the 12th Workshop on Programming Languages and Operating Systems;2023-10-23

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