Author:
Almaliki Malik,Jiang Nan,Ali Raian,Dalpiaz Fabiano
Cited by
14 articles.
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2. HANN: Hybrid Attention Neural Network for Detecting Covid-19 Related Rumors;IEEE Access;2022
3. Culture-Based Gamification for Global Education;Research Anthology on Developments in Gamification and Game-Based Learning;2022
4. Culture-Based Gamification for Global Education;Stagnancy Issues and Change Initiatives for Global Education in the Digital Age;2021
5. The Role of Gamification in Privacy Protection and User Engagement;Security and Privacy From a Legal, Ethical, and Technical Perspective;2020-09-09