Effects of Tangible Rewards on Student Learning Performance, Knowledge Construction, and Perception in Fully Online Gamified Learning
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9678505/9678390/09678741.pdf?arnumber=9678741
Reference26 articles.
1. Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again
2. The FIT Game: preliminary evaluation of a gamification approach to increasing fruit and vegetable consumption in school
3. ‘Working in the dark’: Swedish general dental practitioners on the complexity of root canal treatment
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1. Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?;British Journal of Educational Technology;2023-07-11
2. Design and evaluation of non-digital gamification to support collaborative morphological analysis;Language Teaching Research;2023-03-28
3. Evaluation of Good Practices of Using Rewards in Online Classrooms Based on the Five Principles of Motivation;Critical Reflections on ICT and Education;2023
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