Generating Rooms using Generative Grammars and Genetic Algorithms
Author:
Affiliation:
1. Virtual UFC Institute, Federal University of Ceara,Fortaleza,Brazil
2. Campus of Crateús, Federal University of Ceará,Fortaleza,Brazil
3. Federal University of Ceará,Computer Science Dep. of UFC,Fortaleza,Brazil
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9960946/9961070/09961112.pdf?arnumber=9961112
Reference20 articles.
1. Designing procedurally generated levels;van der linden;Ninth Artificial Intelligence and Interactive Digital Entertainment Conference,0
2. A generative grammar approach for action-adventure map generation in the legend of zelda;thompson;Artificial Intelligence and Simulation of Behavior Quarterly,2017
3. Geração procedural de mapas para jogos 2d;leite;SBGames,2012
4. Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
5. Simplificando o balanceamento de atributos em rpgs eletrônicos;santos;SBGames,2020
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