A pathfinding algorithm in real-time strategy game based on Unity3D

Author:

Hu Jie,gen Wan Wang,Yu Xiaoqing

Publisher

IEEE

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Application of Augmented Reality and The Floyd-Warshall Algorithm in The Kujang Pamor Labyrinth Educational Game;2023 International Conference on Informatics, Multimedia, Cyber and Informations System (ICIMCIS);2023-11-07

2. Optimizing Real-Time Path Planning for NPC Navigation: Leveraging CentA* Algorithm to Enhance Efficiency and Adaptability;2023 First International Conference on Advances in Electrical, Electronics and Computational Intelligence (ICAEECI);2023-10-19

3. Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning;2023 IEEE Conference on Games (CoG);2023-08-21

4. Evacuation Simulation Implemented by ABM-BIM of Unity in Students’ Dormitory Based on Delay Time;ISPRS International Journal of Geo-Information;2023-04-08

5. The application of selected modern artificial intelligence techniques in an exemplary strategy game;Procedia Computer Science;2021

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