Landscape automata for search based procedural content generation
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/6613622/6633607/06633619.pdf?arnumber=6633619
Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
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2. Procedural Content Generation of Levels with Increased Connectedness using Complex String Generators;2021 IEEE Symposium Series on Computational Intelligence (SSCI);2021-12-05
3. Generating Real-Time Strategy Heightmaps using Cellular Automata;International Conference on the Foundations of Digital Games;2020-09-15
4. Autonomous Tools in System Design: Reflective Practice in Ubisofts Ghost Recon Wildlands Project;Computer;2018-10
5. Multi-segment evolution of dungeon game levels;Proceedings of the Genetic and Evolutionary Computation Conference;2017-07
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