VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

Author:

Chen Hao1,Shi Rongkai1,Monteiro Diego2,Baghaei Nilufar3,Liang Hai-Ning1

Affiliation:

1. Xi’an Jiaotong-Liverpool University,Department of Computing,Suzhou,China

2. Digital Engineering School ESIEA,Laval,France

3. The University of Queensland,School of Information Technology and Electrical Engineering,Brisbane,Queensland

Publisher

IEEE

Reference46 articles.

1. Software Techniques to Reduce Cybersickness Among Users of Immersive Virtual Reality Environments

2. A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience

3. 3D User interfaces: theory and practice;bowman;Addison-Wesley,2004

4. A Unified Approach to Presence and Motion Sickness;prothero;Virtual and Adaptive Environments Applications Implications and Human Performance Issues,2003

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

2. Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality;IEEE Transactions on Visualization and Computer Graphics;2023-05

3. Editorial: Cybersickness in VR applications;Frontiers in Virtual Reality;2022-10-07

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