Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

Author:

Ibanez Maria-BlancaORCID,Di-Serio Angela,Delgado-Kloos Carlos

Funder

Spanish project EEE

Spanish project eMadrid

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Computer Science Applications,General Engineering,Education

Cited by 287 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. EscapeScript - Gamified Coding Platform for Empowering Future Coders;2024 2nd International Conference on Sustainable Computing and Smart Systems (ICSCSS);2024-07-10

2. Building Student Support for Computing Students: How Do Students Respond to Different Models?;Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1;2024-07-03

3. Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education;Education and Information Technologies;2024-06-13

4. AR Technology Potential for Facilitating Access to Advanced Education for Students with ASD;Proceedings of the International Conference on Business Excellence;2024-06-01

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