Facial expression modeling using component AAM models — Gaming applications

Author:

Bacivarov Ioana,Corcoran Peter M.

Publisher

IEEE

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Emotion-Based 3D CG Character Behaviors;Encyclopedia of Computer Graphics and Games;2024

2. Weighted-fusion feature of MB-LBPUH and HOG for facial expression recognition;Soft Computing;2019-10-29

3. Automatic Classification and Shift Detection of Facial Expressions in Event-Aware Smart Environments;Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference;2018-06-26

4. Exploring the Behavior of the Player to Change the Course of a Game;Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;2016-10-15

5. Digital Beauty: The good, the bad, and the (not-so) ugly.;IEEE Consumer Electronics Magazine;2014-10

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