Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools
Author:
Affiliation:
1. DigiMedia Research Centre, University of Aveiro,Aveiro,Portugal
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10260704/10260739/10260800.pdf?arnumber=10260800
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4. Effective Gamification: A Guideline for Gamification Workshop of WEEF-GEDC 2021 Madrid Conference
5. Co-design of mini games for learning computational thinking in an online environment
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