Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools

Author:

Santos Carlos1ORCID,Carvalho Ana Raquel1ORCID,Pedro Luís1ORCID,Ferreira Laura1ORCID

Affiliation:

1. DigiMedia Research Centre, University of Aveiro,Aveiro,Portugal

Publisher

IEEE

Reference11 articles.

1. Máquinas de administrar a educação: dominação digital e burocracia aumentada;lima;Sociology of Education,2021

2. Technology-Supported Active Learning in a Flexible Teaching Space

3. Formative evaluation in educational design research;nieveen;Educational Design Research Part A An introduction,2013

4. Effective Gamification: A Guideline for Gamification Workshop of WEEF-GEDC 2021 Madrid Conference

5. Co-design of mini games for learning computational thinking in an online environment

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