Understanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System

Author:

Issabek Ainur1,Oliveira Wilk2,Hamari Juho2,Bogdanchikov Andrey1

Affiliation:

1. Suleyman Demirel University,Almaty,Kazakhstan

2. Tampere University,Tampere,Finland

Funder

Academy of Finland

Publisher

IEEE

Reference25 articles.

1. Adaptive Gamification for Learning Environments

2. Towards an optimal personalization strategy in MOOCs

3. Investigation of the persuasiveness of social influence in persuasive technology and the effect of age and gender;oyibo;PPT PERSUASIVE,0

4. An empirical analysis of the perception of mobile website interfaces and the influence of culture;oyibo;PPT PERSUASIVE,2016

5. The personalization of e-learning systems with the contrast of strategic knowledge and learner's learning preferences: An investigatory analysis;mustafa;Applied Computing and Informatics,2020

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