Gameful Experience (GAMEX) for Students' Meaningful Learning
Author:
Affiliation:
1. Art, and Design Tecnologico de Monterrey,School of Architecture,Monterrey,Mexico
2. Writing Lab,Institute for the Future of Education, Tecnologico de Monterrey,Monterrey,Mexico
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10398281/10398232/10398385.pdf?arnumber=10398385
Reference19 articles.
1. Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]
2. Role of gamification in Engineering Education: A systematic literature review
3. Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions
4. How does a flipped classroom course affect the affective domain toward science course?
5. Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
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