Distributed Service Placement in Ultra-Dense Edge Computing: A Game-Theoretical Approach
Author:
Affiliation:
1. School of Software Engineering, Beijing Jiaotong University,China
2. School of Computer Science and Engineering, Beihang University,China
3. Tsinghua University,Department of Computer Science and Technology,China
Funder
National Natural Science Foundation of China
Key-Area Research and Development Program of Guangdong Province
Fundamental Research Funds for the Central Universities
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9780876/9780861/09781167.pdf?arnumber=9781167
Reference36 articles.
1. Energy efficiency of mobile clients in cloud computing;miettinen;HotCloud,0
2. Improving dynamic voltage scaling algorithms with PACE
3. Distributed Service Placement in Fog Computing: An Iterative Combinatorial Auction Approach
4. Service Entity Placement for Social Virtual Reality Applications in Edge Computing
5. Introduction to Queueing Theory
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