Using a Criteria-Based User Model for Facilitating Flow in Serious Games
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx5/5962074/5962077/05962104.pdf?arnumber=5962104
Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
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3. Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods;The Visual Computer;2016-09-15
4. A Tangible Serious Game Approach to Science, Technology, Engineering, and Mathematics (STEM) Education;Handbook of Digital Games and Entertainment Technologies;2016-08-10
5. Between Games and Simulation;Advances in Media, Entertainment, and the Arts;2016
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