Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being
Author:
Affiliation:
1. Department of Industrial and Systems Engineering, The Hong Kong Polytechnic University, Hung Hom, Hong Kong
2. Department of Supply Chain and Information Management, The Hang Seng University of Hong Kong, Siu Lek Yue, Hong Kong
Funder
The Hong Kong Polytechnic University [Online Teaching Development and Educational Research Grant (Stage I)]
Research Grants Council of the Hong Kong, SAR (RMGS), China
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Link
http://xplorestaging.ieee.org/ielx7/13/10631807/10534277.pdf?arnumber=10534277
Reference27 articles.
1. Blockchain technology – recent research and future trend
2. Developing hands-on laboratory exercises for teaching STEM students the internet-of-things, cloud computing and blockchain applications
3. What are we talking about when we talk about STEM education? A review of literature
4. Hong Kong Teachers’ Self-efficacy and Concerns About STEM Education
5. Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
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