I = Robot: An Investigation of How Perspective Switching Can Support People’s Acceptance of AI-Powered Social Robots
Author:
Affiliation:
1. Friedrich-Alexander-Universität Erlangen-Nürnberg,Gamification Research Group,Nuremberg,Germany,90403
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10309296/10309265/10309478.pdf?arnumber=10309478
Reference58 articles.
1. Technology Acceptance Theories
2. Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
3. Preventing social isolation and loneliness among older people: a systematic review of health promotion interventions
4. Perspective-taking increases emotionality and empathy but does not reduce harmful biases against American Indians: Converging evidence from the museum and lab
5. Consumer Adoption of Artificial Intelligence: A Review of Theories and Antecedents
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