3D Game Design Aided by Multi-Dimensional Collision Detection Algorithm with GPU Optimization

Author:

Wang Zikai1,Pan Dasheng2,Di Bo3

Affiliation:

1. University of Shanghai for Science and Technology,College of Communication and Art Design,Shanghai,China,200093

2. Shanghai Polytechnic University,College of Applied Art and Design,Shanghai,China,201209

3. Zhejiang Normal University,Hangzhou Teachers College for Infant Children,Hangzhou,China,311231

Publisher

IEEE

Reference16 articles.

1. Research on Collision Avoidance Technology of Manipulator based on AABB Hierarchical Bounding Box Algorithm

2. Aabb pruning: Pruning of neighborhood search for uniform grid using axis-aligned bounding box;takeshita;The Journal of the Society for Art and Science,2020

3. Creating IoTready XR-WebApps with Unity3D;fleck;The 25th International Conference on 3D Web Technology,2020

4. Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents

5. Research on parallel algorithm based on AABB bounding box coordinate chain method

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