Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation
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Publisher
IEEE
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http://xplorestaging.ieee.org/ielx7/8100282/8104134/08104157.pdf?arnumber=8104157
Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. A taxonomy of learner-player's emotions in serious games;INT J SERIOUS GAMES;2023
2. Emotion Recognition from Multimodal Data: a machine learning approach combining classical and hybrid deep architectures;Research on Biomedical Engineering;2023-08-02
3. Serious Game Design in Health Education: A Systematic Review;IEEE Transactions on Learning Technologies;2022-12-01
4. EasyAffecta: A framework to develop serious games for virtual rehabilitation with affective adaptation;Multimedia Tools and Applications;2022-06-22
5. Affective Serious Games for GLAMs Institutions;Handbook of Research on Gamification Dynamics and User Experience Design;2022-05-20
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