Author:
Bryan Samuel J.,Campbell Abraham,Mangina Eleni
Cited by
15 articles.
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1. Virtual reality and gamification in education: a systematic review;Educational technology research and development;2024-03-19
2. Exergame with Deep-Learning and Sensors;2023 7th International Conference On Computing, Communication, Control And Automation (ICCUBEA);2023-08-18
3. A Usability Study on the Adaptation of Virtual Reality for UiTM Melaka Immersive Walkthrough;2023 IEEE International Conference on Automatic Control and Intelligent Systems (I2CACIS);2023-06-17
4. Competencies of Teachers in Game-based Pedagogy;Pegem Journal of Education and Instruction;2023-01-01
5. The Impact of Virtual and Augmented Reality on the Development of Motor Skills and Coordination in Children with Special Educational Needs;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2023