Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games
Author:
Affiliation:
1. IEETA, DETI, University of Aveiro,Aveiro,Portugal
2. FCS, University of Beira Interior,Covilhã,Portugal
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9757254/9757255/09757547.pdf?arnumber=9757547
Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review;Sensors;2024-05-31
2. Detection of Rehabilitation Training Effect of Upper Limb Movement Disorder Based on MPL-CNN;Sensors;2024-02-08
3. Stepping into Recovery with an Immersive Virtual Reality Serious Game for Upper Limb Rehabilitation: A Supermarket Experience for Stroke Survivors;Lecture Notes in Computer Science;2024
4. Immerse Yourself in a Fight Against your Fears: A Vision for using Virtual Reality Serious Games and Physiology Assessment in Phobia Treatment;Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia;2023-12-03
5. Virtual Reality based Sensory Motor Rehabilitation Process;2023 International Conference on Sustainable Communication Networks and Application (ICSCNA);2023-11-15
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