My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking

Author:

Mughrabi Moaaz Hudhud1,Mutasim Aunnoy K2,Stuerzlinger Wolfgang2,Batmaz Anil Ufuk1

Affiliation:

1. Kadir Has University,Department of Mechatronics Engineering

2. School of Interactive Arts & Technology, Simon Fraser University

Publisher

IEEE

Cited by 15 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Evaluating the effects of user motion and viewing mode on target selection in augmented reality;International Journal of Human-Computer Studies;2024-11

2. A high-performance general computer cursor control scheme based on a hybrid BCI combining motor imagery and eye-tracking;iScience;2024-06

3. FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. TrackPose;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-12-19

5. A Low-Jitter Hand Tracking System for Improving Typing Efficiency in Virtual Reality Workspace;TENCON 2023 - 2023 IEEE Region 10 Conference (TENCON);2023-10-31

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