Cloud Gaming: A QoE Study of Fast-paced Single-player and Multiplayer Gaming

Author:

Flinck Lindstrom Sebastian1,Wetterberg Markus1,Carlsson Niklas1

Affiliation:

1. Linköping University,Sweden

Publisher

IEEE

Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Memory-Effect Based QoE Evaluation Method and Guarantee Scheme in APN-Driven Game Acceleration;IEEE Transactions on Network Science and Engineering;2024-09

2. Traffic Reduction for Speculative Video Transmission in Cloud Gaming Systems;IEICE Transactions on Communications;2024-05

3. An Experimental Field Trial of Private 5G Network Streaming in Campus;2024 10th International Conference on Applied System Innovation (ICASI);2024-04-17

4. Empowering ISPs with Cloud Gaming User Experience Modeling: A NVIDIA GeForce NOW Use-Case;2024 27th Conference on Innovation in Clouds, Internet and Networks (ICIN);2024-03-11

5. Pattern Reduction for Low-Traffic Speculative Video Transmission in Cloud Gaming System;IEEE Access;2024

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