Automated puzzle difficulty estimation

Author:

van Kreveld Marc,Loffler Maarten,Mutser Paul

Publisher

IEEE

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

2. Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data;International Journal of Computer Games Technology;2024-01

3. Using Entropy for Modeling Difficulty in the Asteroid Escape Sliding Puzzle;2023 IEEE CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON);2023-12-05

4. Personalized Game Difficulty Prediction Using Factorization Machines;The 35th Annual ACM Symposium on User Interface Software and Technology;2022-10-28

5. Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling;IEEE Transactions on Games;2022

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