1. 2-Step Evolutionary Algorithm for the generation of dungeons with lock door missions using horizontal symmetry;Proceedings of the Genetic and Evolutionary Computation Conference;2024-07-14
2. A novel linear representation for evolving matrices;Soft Computing;2022-04-12
3. Procedural Content Generation of Levels with Increased Connectedness using Complex String Generators;2021 IEEE Symposium Series on Computational Intelligence (SSCI);2021-12-05
4. Multi-Objective level generator generation with Marahel;International Conference on the Foundations of Digital Games;2020-09-15
5. A Survey of Procedural Dungeon Generation;2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames);2019-10