Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game
Author:
Affiliation:
1. Luleå University of Technology,Pervasive and Mobile Computing,Department of Computer Science, Electrical and Space Engineering
2. Infovista AB,Sweden
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx8/10622104/10622158/10622467.pdf?arnumber=10622467
Reference27 articles.
1. Extended reality applications in industry 4.0. – A systematic literature review
2. The VR Book
3. Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks
4. Latency and Cybersickness: Impact, Causes, and Measures. A Review
5. An Analysis of Cloud Gaming Platforms Behaviour Under Synthetic Network Constraints and Real Cellular Networks Conditions
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