Flipped mastery and gamification to teach Computer networks in a Cybersecurity Engineering Degree during COVID-19

Author:

Taladriz Cesar Caceres

Publisher

IEEE

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamification in cybersecurity education; a state of the art review and research agenda;Journal of Applied Research in Higher Education;2024-06-10

2. Promoting Cybersecurity Knowledge via Gamification: An Innovative Intervention Design;2024 Third International Conference on Distributed Computing and High Performance Computing (DCHPC);2024-05-14

3. Factors Influencing the Acquisition of Soft Skills in a Collaborative Learning Environment Supported by Game-Based Application;IEEE Access;2024

4. Gamification as an Engaging Approach for University Students in Distance Education;Handbook of Research on Promoting Economic and Social Development Through Serious Games;2022-03-18

5. An Escape Game to Find the Owner of a Latent Fingerprint While Learning Biometry;Breakthroughs in Digital Biometrics and Forensics;2022

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