Funder
Narodowym Centrum Nauki
Ministry of Science and Higher Education
National Science Centre
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software
Cited by
13 articles.
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1. Deep learning approaches to the game of Connect6;Entertainment Computing;2024-05
2. Deep ensemble learning of tactics to control the main force in a real-time strategy game;Multimedia Tools and Applications;2023-06-24
3. Gapoera: Application programming interface for AI environment of Indonesian board game;VII INTERNATIONAL CONFERENCE “SAFETY PROBLEMS OF CIVIL ENGINEERING CRITICAL INFRASTRUCTURES” (SPCECI2021);2023
4. BRL: Learning behavior representations of Reversi players;2022 IEEE 9th International Conference on Data Science and Advanced Analytics (DSAA);2022-10-13
5. Behavior imitation of individual board game players;Applied Intelligence;2022-09-07